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First Life, 32pt, Human Wizard
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First Life, 32pt, Human Wizard
Ok, going Human for the extra feat. First life, but 32pt build. Some CC, some offense, some buffs. Let me know what you think about this build.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Human Wizard 32pt Archmage
Level 20 True Neutral Human Female
(20 Wizard)
Hit Points: 222
Spell Points: 2111
BAB: 10\10\15\20
Fortitude: 10
Reflex: 5
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 16 18
Intelligence 18 28
Wisdom 10 10
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff -1 -1
Concentration 7 31
Diplomacy 1 10
Disable Device n/a n/a
Haggle 1 10
Heal 0 0
Hide -1 -1
Intimidate -1 -1
Jump 3 12
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 15
Search 4 20
Spot 0 0
Swim 3 12
Tumble 1 6
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Human Bonus) Spell Focus: Enchantment
Feat: (Selected) Toughness
Enhancement: Improved Concentration I
Enhancement: Acid Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Human Improved Recovery I
Enhancement: Corrosive Spellcasting I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Extend Spell
Enhancement: Racial Toughness I
Enhancement: Deadly Acid I
Enhancement: Acid Manipulation II
Level 4 (Wizard)
Ability Raise: INT
Enhancement: Improved Concentration II
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Evocation
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Enhancement: Wizard Archmage I
Level 7 (Wizard)
Enhancement: Human Adaptability Intelligence I
Enhancement: Racial Toughness II
Level 8 (Wizard)
Ability Raise: INT
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Maximize Spell
Enhancement: Improved Concentration III
Enhancement: Acid Manipulation III
Enhancement: Acid Manipulation IV
Enhancement: Wizard Archmage II
Level 10 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Force Manipulation III
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Enhancement: Corrosive Spellcasting II
Enhancement: Deadly Acid II
Enhancement: Acid Manipulation V
Enhancement: Force Manipulation IV
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Spell Penetration
Enhancement: Wizard Archmage III
Enhancement: Evocation I - Magic Missile
Level 13 (Wizard)
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Enhancement: Human Greater Adaptability Constitution I
Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Improved Concentration IV
Enhancement: Wizard Archmage IV
Level 16 (Wizard)
Ability Raise: CON
Enhancement: Acid Manipulation VI
Enhancement: Force Manipulation V
Enhancement: Wizard Energy of the Scholar IV
Level 17 (Wizard)
Enhancement: Deadly Acid III
Enhancement: Acid Manipulation VII
Enhancement: Force Manipulation VI
Enhancement: Arcane Bolt
Level 18 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Kinetic Spellcasting II
Enhancement: Kinetic Spellcasting III
Enhancement: Force Manipulation VII
Enhancement: Wizard Archmage V
Level 19 (Wizard)
Enhancement: Wizard Spell Penetration II
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Master of Magic
Enhancement: Corrosive Spellcasting III
Enhancement: Kinetic Spellcasting IV
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Human Wizard 32pt Archmage
Level 20 True Neutral Human Female
(20 Wizard)
Hit Points: 222
Spell Points: 2111
BAB: 10\10\15\20
Fortitude: 10
Reflex: 5
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 16 18
Intelligence 18 28
Wisdom 10 10
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff -1 -1
Concentration 7 31
Diplomacy 1 10
Disable Device n/a n/a
Haggle 1 10
Heal 0 0
Hide -1 -1
Intimidate -1 -1
Jump 3 12
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 15
Search 4 20
Spot 0 0
Swim 3 12
Tumble 1 6
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Human Bonus) Spell Focus: Enchantment
Feat: (Selected) Toughness
Enhancement: Improved Concentration I
Enhancement: Acid Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Human Improved Recovery I
Enhancement: Corrosive Spellcasting I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Extend Spell
Enhancement: Racial Toughness I
Enhancement: Deadly Acid I
Enhancement: Acid Manipulation II
Level 4 (Wizard)
Ability Raise: INT
Enhancement: Improved Concentration II
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Evocation
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Enhancement: Wizard Archmage I
Level 7 (Wizard)
Enhancement: Human Adaptability Intelligence I
Enhancement: Racial Toughness II
Level 8 (Wizard)
Ability Raise: INT
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Maximize Spell
Enhancement: Improved Concentration III
Enhancement: Acid Manipulation III
Enhancement: Acid Manipulation IV
Enhancement: Wizard Archmage II
Level 10 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Force Manipulation III
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Enhancement: Corrosive Spellcasting II
Enhancement: Deadly Acid II
Enhancement: Acid Manipulation V
Enhancement: Force Manipulation IV
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Spell Penetration
Enhancement: Wizard Archmage III
Enhancement: Evocation I - Magic Missile
Level 13 (Wizard)
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Enhancement: Human Greater Adaptability Constitution I
Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Improved Concentration IV
Enhancement: Wizard Archmage IV
Level 16 (Wizard)
Ability Raise: CON
Enhancement: Acid Manipulation VI
Enhancement: Force Manipulation V
Enhancement: Wizard Energy of the Scholar IV
Level 17 (Wizard)
Enhancement: Deadly Acid III
Enhancement: Acid Manipulation VII
Enhancement: Force Manipulation VI
Enhancement: Arcane Bolt
Level 18 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Kinetic Spellcasting II
Enhancement: Kinetic Spellcasting III
Enhancement: Force Manipulation VII
Enhancement: Wizard Archmage V
Level 19 (Wizard)
Enhancement: Wizard Spell Penetration II
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Master of Magic
Enhancement: Corrosive Spellcasting III
Enhancement: Kinetic Spellcasting IV
Swiftcleave- Tyrs DDO Chapter Officer
- Posts : 701
Join date : 2012-06-06
Age : 67
Location : Denver, Colorado, USA
Re: First Life, 32pt, Human Wizard
Are you sure that you want the extra feat instead of self healing? Take wf and away you go , tho it does limit the kit that you can use as well, I apprciate . From my perspective as someone who solos a lot (not by choice,hint hint) having the option of self healing does make a big difference. But I suppose its 6 of one and half a dozen of the other.
on a related point, I really must respec my wizzie to acid/force away from acid/fire, ty for the reminder. Fire was good at lower levels but as getting higher , is a bit meh.
on a related point, I really must respec my wizzie to acid/force away from acid/fire, ty for the reminder. Fire was good at lower levels but as getting higher , is a bit meh.
willi- Grand Panjandrum
- Posts : 484
Join date : 2013-02-13
Age : 63
Location : Salisbury, Wiltshire, UK
Re: First Life, 32pt, Human Wizard
Saving WF for my second life on this char. I want the extra feat and human adds for the first life because... well... just because!
Thanks for the input. Podkayne is already level 3 and marching forward. Or, at least, she will be marching forward now that this bug is clearing up and my sinuses aren't hammered every day.
Thanks for the input. Podkayne is already level 3 and marching forward. Or, at least, she will be marching forward now that this bug is clearing up and my sinuses aren't hammered every day.
Swiftcleave- Tyrs DDO Chapter Officer
- Posts : 701
Join date : 2012-06-06
Age : 67
Location : Denver, Colorado, USA
Re: First Life, 32pt, Human Wizard
Will have at least one lv 7 to keep company when you get there if you like.
willi- Grand Panjandrum
- Posts : 484
Join date : 2013-02-13
Age : 63
Location : Salisbury, Wiltshire, UK
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